# Network Full

The `NetworkFullEvent` is used for monitoring and managing when the network is full.

### Methods

1. **`getPlayerName()`** Returns the name of the player attempting to connect.
2. **`getPlayerUniqueId()`** Returns the uuid of the player attempting to connect.
3. **`isPlayerLegacy()`** Returns  if the player's connection is legacy.
4. **`isPlayerOnlineMode()`** Returns if the player's connection is online mode (premium).
5. **`getPlayerClientVersion()`** Returns the player's client version as an `integer`.
6. **`getOnlinePlayers()`** Returns the number of current online players.
7. **`getMaxPlayers()`** Returns the number of maximum online players.

### Code example

```java
/*
You can cancel the event, then the player will be shown a predefined message from Wale.
Or you handle this event yourself and decide what happens with the connection.
*/
@Eventable
public void handle(NetworkFullEvent event) {
    var player = BungeeCord.getInstance().getPlayer(event.getPlayerUniqueId());
    if (!player.hasPermission("server.full.join") { // Example permission
        event.cancel();
    }
}
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.walecloud.com/api-documentation/events/network-full.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
