Player Executor
The PlayerExecutor is used to perform interactions with players, such as sending messages, connecting to servers, or retrieving information.
1. Methods
1.1 getPlayer(String)
getPlayer(String)WalePlayer getPlayer(String uuid);1.2 getPlayer(UUID)
getPlayer(UUID)WalePlayer getPlayer(UUID uuid);1.3 getPlayerByName(String)
getPlayerByName(String)WalePlayer getPlayerByName(String name);1.4 getPlayerCounts()
getPlayerCounts()KeyValuePair<Integer, Integer> getPlayerCounts();1.5 connect(String, String)
connect(String, String)void connect(String uuid, String serviceId);1.6 disconnect(String, String)
disconnect(String, String)1.7 sendMesasge(String, String)
sendMesasge(String, String)1.8 sendMesasge(String, String[])
sendMesasge(String, String[])1.9 broadcastMessage(String[], String[])
broadcastMessage(String[], String[])1.10 broadcastMessage(String, String[])
broadcastMessage(String, String[])1.11 broadcastMessage(String, String[])
broadcastMessage(String, String[])1.12 broadcastBaseComponents(String[], String[])
broadcastBaseComponents(String[], String[])1.13 broadcastBaseComponents(String, String[])
broadcastBaseComponents(String, String[])1.14 sendBaseComponents(String, String)
sendBaseComponents(String, String)Last updated